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Finding our spot: There were many areas in the design building that had potential, but what caught our eye the most was this HVAC piping! 

Advantages:

  • Three-Floor Viewing Capability

  • Eye-catching “Architecture” with high potential for creativity

  • 270 degree projection mapping ability

 

Considerations:

  • No access on bottom floor

  • Smaller piping obstacles

Goals:

  • Utilize the geometry of the present elements.

  • Encourage people to experiment and continually play with the interaction.

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Prototyping: To ensure seamless immersion, we engineered custom truss mounts and themed enclosures that concealed the dual-projector hardware within the architecture. We utilized an iterative prototyping process for the control panels, perfecting the complex Arduino integration on a single unit before scaling to the full collaborative system.

The Solution: A collaborative rocket launch simulation projection-mapped onto existing architectural infrastructure (a large pipe).

  • The Interface: A gamified assembly system where 1–3 users must cooperate to build a rocket.

  • The Constraint: Users race against a countdown clock, forcing rapid negotiation and collaborative decision-making to meet mission specs.

Key Takeaway: This project demonstrated how digital projection mapping can turn passive architecture into an immersive interface, driving social interaction and cooperative problem-solving in public spaces.

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Rocket Project

October 2024 - November 2024 | Team: Fin Taylor, Kyle Raleyea

The Challenge: We were tasked with designing an architectural augmentation for the College of Design Public Spaces using some combination of digital technology to create an enjoyable interactive experience in this space. 

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